One swing at the pin. Same course for everyone today.
Duck Line
Lead the ducklings home. The longer the line, the harder it steers.
How to Play Duck Line
- Drag to steer the mother duck up the pond. Ducklings you swim over join the line behind you.
- Beach balls knock ducklings loose. If one hits the tail, everything behind that point is gone.
- The line drags: a long line turns slowly, so a duckling parked next to a ball may not be worth it.
Controls
| Keyboard | Arrow keys or A/D to swim |
|---|---|
| Touch | Drag anywhere to swim |
Tips
- The tail cuts the inside of every turn. Swerving tightly around a ball is exactly how the line clips it.
- Arriving with eight is better than losing nine. Some ducklings are placed where taking them is a mistake.
About Duck Line
Swim the pond collecting ducklings. Each one makes you slower to turn, and the tail cuts the corner — so the ball you just dodged can still take half your line. It runs directly in your browser with no download or sign-up, on desktop and mobile alike.
Frequently Asked Questions
Why did I lose ducklings without touching anything?
The tail did. Ducklings follow the duck in front rather than retracing your exact path, so they swing wide across the inside of a turn.
Does collecting every duckling always win?
No. Each one you pick up makes the line slower to steer, and some are placed right beside a ball where taking them costs more than they are worth.
What happens if a ball hits me with an empty line?
The run ends there and you arrive alone. With ducklings behind you it only knocks the last two loose, so an empty line is the real danger.