Dev notes

Write-ups from building the games on this site: the mechanics, the rendering, the automated checks that catch mistakes before they ship, and the things that went wrong in public. Every post is about work done on this domain, by the person who did it.

Why these exist

Most write-ups about making browser games describe a finished thing. These describe the decisions while they are still reversible, including the ones that turned out to be wrong — a quality gate that graded a game on the opposite of what it was trying to be, a thumbnail that captured the one second before the game became legible, nineteen games that were launched to an audience of nobody. The value in that is specific rather than general: the numbers are real, the code is on this site, and the mistakes were paid for once already.

If you are building something similar, the parts most likely to be useful are the build gates and the screenshot timing problem. If you are here to play something instead, the games are on the front page.