Free browser games, every one made here
Sew a felt creature badly, cut the thread, and watch how it walks.
Play nowAll 24 games
Original browser games, made here
Neon Arcade is a one-person studio publishing free HTML5 games that run in a browser tab. Every game on this page was written for this site in vanilla JavaScript and HTML5 Canvas: no game engine, no licensed art packs, no third-party game feed. That is unusual for a site shaped like this one. The typical browser-games site is a directory — a grid of thumbnails wrapped around other people’s games pulled in from a feed. Nothing here is borrowed, which is why each game gets a page explaining how it plays and why it was built the way it was.
The games are short on purpose. Each one starts from a single mechanic that seemed worth ten minutes, and most candidates do not survive being playable. The ones that ship have to work with a thumb as well as a keyboard, load in under two seconds, and hold a steady frame rate on a phone — those are not aspirations, they are automated checks that refuse to publish a game that fails them. Each of those checks exists because that exact mistake shipped to production once.
What is here right now
Twenty games, spanning arcade survival, puzzles, reaction tests and — most recently — one cozy game with no score and no way to lose. Feltling is the newest and the one that best explains where the site is going: a felt world drawn entirely in code, where you knock on things until they give up their thread. There is a longer account of that turn in the post-mortem of the first nineteen.
Nothing asks you to sign up, install anything, or wait through a launcher. Progress and high scores are kept in your own browser’s local storage and never sent anywhere — the privacy page spells out exactly what that means.
Every game on this site
- Feltfoot — Sew a felt creature badly, cut the thread, and watch how it walks.
- Patchwork — Fill a row and it stitches away. Run out of room and the quilt is finished, not lost.
- Wool Jars — Pour the wool until every jar holds one colour and nothing else.
- Yarn Drop — Matching yarn winds together into something bigger. The basket never actually fills.
- Feltling — The seal has no fur. The cat is fixing that, one thread at a time.
- Duck Line — Lead the ducklings home. The longer the line, the harder it steers.
- One Shot — One swing at the pin. Same course for everyone today.
- Lantern Keeper — Catch falling fuel. The dimmer your flame, the less you can see.
- Flux Sort — Drag falling data shards into the matching channel before the core overflows.
- Stack Purge — Tap matching groups before the rising stack reaches the top.
- Pulse Lock — One button. Hit the lock the instant the pointer crosses it.
- Ember Drift — Your light is going out. Drift into the sparks and take theirs.
- Signal Relay — Turn the conduits to link the source to the sink before corruption spreads.
- Shard Weave — Thread each shard to its twin without crossing the threads you already wove.
- Null Cascade — Tap the falling packets before they breach your firewall — but not the sealed ones.
- Dino Jump — A high-speed endless runner with power-ups and a shop.
- Space Shooter — Classic bullet-hell action with retro vibes.
- Neon Dodge — Test your survival instincts in fast obstacle avoidance.
- Cyber Snake — The timeless classic reborn with a cybernetic skin.
- Neon Breaker — A strategic brick-breaker built on physics and precision.
- Cyber Memory — Match holographic data fragments and build combos.
- Data Fall — Solve equations to shoot lasers at falling numbers.
- Synaptic Grid — Follow the rhythm and repeat the light patterns.
- Neon Rise — Climb through the clouds in a procedural platformer.
Frequently Asked Questions
Are these games free to play?
Yes. Every game on this site is free, with no account, no trial and no in-app purchases. There is advertising on the pages around the games, and none inside the games themselves.
Do I need to download or install anything?
No. Each game is a single web page that runs in your browser on desktop, tablet or phone. There is nothing to install and no plugin or app store involved, and most games are playable within a second of the page loading.
Do these games work on a phone?
Yes. Every game is built portrait-first and tested automatically at phone resolution before it can be published, including a check that the playing field keeps a phone shape even on a wide desktop window so the difficulty does not change with your screen.
Who makes these games?
One person, Jayden Hwang, working in vanilla JavaScript and HTML5 Canvas. Nothing here is licensed from a game feed or built on an engine, and the dev notes on this site describe how individual games were made.
Is my progress saved?
High scores and progress are kept in your own browser using local storage, on that device only. Nothing is sent to a server, so clearing your browser data for this site will reset it and progress does not follow you to another device.